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  1. 01

    Forward-motion scroll

    Scroll input — wheel, trackpad, touch, arrow keys — maps to forward progress on a single z-axis timeline. Lenis normalizes input across devices; GSAP ScrollTrigger drives the timeline. The timeline is the source of truth, scroll is one of several possible drivers.

  2. 02

    Depth parallax

    Every static section carries at least two parallax layers plus atmospheric haze. Each layer declares its own depth value (0 = far horizon, 1 = foreground); the engine maps depth to z separation under scroll and to lateral offset under pointer movement.

  3. 03

    Cloud wipe

    A foreground fog plane sweeps across the viewport while one scene approaches from depth and the next establishes. The cut between worlds is hidden inside the wipe. One named transition; the production set extends to tilt, curtain, particle dissolve, and occlusion.

  4. 04

    Floating text block

    Copy holds in space against a moving background. The block is a foreground depth layer, separated from scenery by atmospheric haze and by parallax differential.

  5. 05

    Ambient orientation

    A persistent low-key indicator anchors the user in the journey. Progress dot stack with chapter names. Always visible, never demanding.

  6. 06

    Reduced motion

    Under prefers-reduced-motion, scroll-driven animation is disabled and scenes cross-fade as static composed plates. The information architecture is unchanged.

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